High Exarch Raster

The Unnamed Brother

Description:

GM NOTES

High Exarch Raster was designed to be an almost excessively high damage dealer intended to overwhelm the party’s ability to mitigate damage through their RP abilities. This did NOT pan out as intended, Raster basically got his teeth kicked in and his lunch money stolen. The fight was surprisingly one sided, lasting a total of 7 or 8 rounds. Only one PC took any significant amount of damage before Raster was slain. While this outcome wasn’t expected it’s easy enough to rationalize; Raster had never met the PCs prior to the fight and had underestimated their combat prowess and longevity while simultaneously overestimating his own abilities, the hubris of the High Exarch’s at its finest really.

Things I would do differently if I were running this encounter again against this same group of adventurers:
1. All save DCs would be increased by 2
2. The Magi Shield Relic from Stage 3 of the fight would be present during the entire fight instead
3. The elemental energies that he channels for each stage would have an effect other than creating a barrier around the battlefield, dealing something like 4d6 pts of fire/ice/lightning damage (depending on the stage) with no save

ENCOUNTER NOTES

3 Stage Battle on top of the Magi Tower. Note: Magi Words ignore Spell Resistance

First Stage: Fire Mage Raster
HP: 250
AC: 20
Saves: +15 Fort, +15 Ref, +20 Will
Attacks: 1/rd, AB 12
Immunities: Fire, Sonic
Special: Ice deals double damage
Magi Word – Fire: Raster can speak one of the words of arcane mastery, Fire. Deals 8d6 fire damage to everyone else within 100’, Ref save dc 20 for half
Raster’s Scorching Ray: Ranged Touch, 100’ range, 14d6 fire damage to one target, no save
Raster’s Aura of Flame: Deals 12d6 fire damage to everyone else within 20’ of Raster, Ref save dc 20 for half

Second Stage: Ice Magi Raster
HP: 300
AC: 22
Saves: +16 Fort, +16 Ref, +22 Will
Immunities: Ice, Acid
Special: Fire and Sonic deal double damage
Attacks: 2/rd, any combination, AB 14
Dispelling Blast: One target makes a dc 22 Will save or their magical effects are dispelled, healing Raster for 10d10 damage in the process. This can grant temporary HP. Targets dispelled in this way also take 10d4 force damage, no save. Has no effect on targets with no magical enchantments on them or their equipment.
Magi Word – Blizzard: Raster can speak one of the words of arcane mastery, Blizzard.Great magical hailstones pound down for 1 full round, dealing 5d6 points of bludgeoning damage and 4d6 points of cold damage to every creature in the area. A -4 penalty applies to each Listen check made within the ice storm’s effect, and all land movement within its area is at half speed. At the end of the duration, the hail disappears, leaving no aftereffects (other than the damage dealt). 100’ radius cylinder centered on Raster who is excluded from the effect.
Raster’s Ice Lance: Ranged Touch, deals 16d6 Ice damage to target. Anyone behind the target can attempt a DC 20 Ref save for half damage as a massive hail of icicles extends in a straight line 100’ behind the initial target.

Final Stage: High Exarch Raster
HP: 400
AC: 24
Saves: +17 Fort, +17 Ref, +24 Will
Immunities: Force, Lightning (absorb)
Special: All magic only deals 1/2 damage. As a free action each rd Raster can attempt to absorb the magic of any arcane, divine, or psionic spell or ability, healing himself the spell’s levelx10 in the process. To successfully absorb the spell Raster must make a DC 25 Fort save. If he fails he can make no save against the spell’s effects if it was targeting him. Raster activates a Magi Shield Relic at the start of this stage, absorbing the first 50 points of damage dealt each rd, recharging back to full power every rd.
Attacks: 3/rd, any combination, AB 16
Raster’s Leeching Blast: One target makes a dc 22 Will save or their magical effects are dispelled, healing Raster for 10d10 damage in the process. This can grant temporary HP. Targets dispelled in this way also must attempt a Fort save dc 20 or be afflicted with 1d4 negative levels. Has no effect on targets with no magical enchantments on them or their equipment.
Magi Word – Absorption: Raster can speak one of the words of arcane mastery, Absorption. Doing so allows him to deal 10d6 points of force damage to all targets within 100’, healing Raster for the same amount in the process. Targets can attempt a Will save dc 20 to avoid the effect.
Raster’s Chain Lightning: One target attempts a dc 22 Ref save or takes 16d6 lightning damage. The bolt then arcs to the next closest target regardless of range and deals them 12d6 lightning damage unless they make a dc 20 Ref save. Note: If the bolt hits Raster, he heals for the damage it would have dealt him instead.
Jxgimon’s Revenge: Raster can forcibly purge a handful of Tsochar from his system, making a ranged touch attack on one target within 30’. That target and anyone within 5’ of them must make a DC 22 Fortitude save or be immediately infested with Tsochar. The Tsochar take 1d4 rounds to activate once implanted in this way. If those who are immune to corruption are implanted the fledgling parasites exit the host forcibly dealing 6d6 pts of piercing damage in the process.
Raster’s Static Field: All targets within 20’ of Raster must make a dc 22 Fortitude save. Anyone who fails takes 1/3 of their current HP in lightning damage.
Raster’s Lightning Bolt: 100’ line of lightning deals 16d6 damage to those in its path unless them succeed on a DC 22 Ref save.

SPECIAL: Once Raster is defeated his dying word is an attack: Magi Word – Devastation. Raster can speak one of the words of arcane mastery, Devastation. Doing so utterly destroys the Magi Tower that he is on top of, wreaking havoc across the plane and completely obliterating everything within several miles of the tower. Adventurers unlucky enough to be caught in this blast of raw power are immediately dealt 100d6 pts of arcane damage. This is technically a contingency effect, meaning that the players are still in combat when this happens and Perseverance applies.

Bio:

Raster is one of the legendarily powerful Magi of old, serving as one of their three High Exarchs. He is credited with the creation of the spells, rituals, and spell-forms that were used to create the Towers of the Magi.

Unfortunately this massively powerful Magi is also irredeemably evil, given over to the throws of power and everlasting life gained through the theft of the plane’s Azca via the intentional flaw that he built into the towers. He cares nothing for those that stand in his way and will bleed the plane dry of Azca before he allows himself to die. Plucky adventurers beware, Raster has a few Magi tricks up his purple sleeves.

High Exarch Raster

Rise of the Durnskald Abersade Abersade