Campaign of the Month: February 2016
Rise of the Durnskald
The Cosmology of the planes in this setting function slightly differently than what may be expected, below you will find an explanation of these differences as well as links to several pages of more detailed information in regards to specific cosmological features.
The game takes place primarily on a world known as Ahn-Azzex. Ahn-Azzex and the Plane of Shadow are nearly always coterminous with only a few known exceptions. The territories of Pergisursia, The Elemental Empire, and The Alabaster Isle are generally free from the influence of the Plane of Shadow. The Alabaster Isle is kept pure by the divine power of the god Othanops, Pergisursia holds it at bay via the use of a massive wall of magic known as The Barrier of Souls, and the territory of The Elemental Empire already has enough significant bleed-over from the Elemental Planes that the Plane of Shadow is unable to firmly establish itself. When the Plane of Shadow does manage to become coterminous with one of these areas it is said to be under The Shadow Veil. Touching Ahn-Azzex and the Plane of Shadow is the Ethereal Plane.
It may be easiest to think of these as three separate dimensions within the same physical space, with Ahn-Azzex and the Plane of Shadow being able to be perceived simultaneously, and Ahn-Azzex and the Ethereal Plane being able to be perceived simultaneously, and the Plane of Shadow and the Ethereal Plane being able to be perceived simultaneously, but never all three at the same time unless you are viewing them all from The Plane of Death. If that is the case, congratulations are in order because, well… see below.
One step “in” from these dimensional layers one is able to access The Plane of Death. This is only able to be done from some of the most remote places in the Plane of Shadow and the Ethereal Plane or from a Death Gate located somewhere on Ahn-Azzex. The only other way to access The Plane of Death is to die, which is generally speaking a one-way trip.
If you were instead to travel one step “out” from these dimensional layers you would find yourself cast adrift into The Astral Plane. All of the Planes located in the standard D&D cosmology (except for the Plane of Shadow) are accessible within The Astral Plane as would be normally expected, including the hub-city known as Sigil.
If you can manage to go one step further “out” from The Astral Plane you would find yourself located somewhere in the vast and unknowable expanse known as The Far Realm, at which point the cosmology of Ahn-Azzex would become the least of your worries.