Dominions

Back at the beginning of the Age of Attrition the gods still walked the realm, knowing full well that their power was slowly destroying the stability of the land around them. They decided to impose a type of banishment on themselves as a solution, the details of which constitute the majority of the Redemptor Demiscals Libram. One of the measures described within was the granting of trickles of deific power to groups of individuals known as Houses, these trickles came to be known as Dominions. Each deity granted a Dominion to a House formed by their followers.

The Dominions are basically a divine pact in nature, being similar to the thread of the divine that allows Favored Souls to channel their divine powers spontaneously. Keep in mind that they originate specifically from the House that grants them, the person’s pact is with their House and not their god. With that being said, anyone who is cut off from their House loses access to their Dominion until the pact can be restored. Anything that inhibits the use of Divine Magic also works against the Dominion powers, with the exception being that if someone is cut off from their gods but isn’t cut off from using Divine Magic from other sources then their Dominion powers still function. As an example, a cleric who has lost her divine spellcasting ability can still use her Dominion powers, but she couldn’t if she was standing in an antimagic field.

Dominions:
The Dominion of the Heart
The Dominion of Blood
The Dominion of the Master
The Dominion of the Divine Light
The Dominion of the Mind
The Dominion of the Hoard
The Dominion of the Form

Dominions

Rise of the Durnskald Abersade Abersade